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EXE Home: Rainbow Six Lockdown

By: Mike Elliott - Published May 31, 2006 at 12:49 PM UTC - Writer Archive
I was excited to get the opportunity to review "RB6 Lockdown" because of the rich history surrounding the franchise. However, I found myself wanting to load the prior versions of the game to get a taste of what made it great.


Publisher: Ubisoft

Developer: Red Storm
Genre: First Person Tactical Shooter
Price: $49.99

System Requirements
1.5 GHz Pentium 4 or AMD CPU
512 MB RAM
DirectX 9.0c Compatible 64 MB Video Card
7 GB free hard drive space

Test System:
2.0 GHz AMD Athlon 64 3200+
2 GB RAM
NVIDIA 6600 GT PCI-E 128 MB


The once “one and only” tactical shooter that inspired one of the greatest games ever (Counter-Strike) has finally done itself in.

Installation

The install consisted of 5 cd's, and 2 copy protection codes (1 for single player and 1 for multiplayer). During the installation, I encountered an error related to a Direct X issue and was resolved with the re-install of Direct X from the game disk. Lots of people reported this issue so keep this in mind if you come across it.

Multiplayer

Non-existent is the best way to explain the multiplayer experience. I connected several times and I only saw 23 servers at the most, need I say more? Probably not, but for the sake of the review I will. Another observation on the server list was 13 of the available 23 servers were not dedicated servers…OUCH! The most number of players online was 53 and they were spread out in different servers. It is a very lonely group of people to say the least. Once you do find a server with people, you must wait for each player to ready up to start. This process can last as long as the slowest person on the server wants it to.

Play was boring and predictable because the weapon types did not make much of a difference. But then again how could I truly make the call on the weapons, with nobody to play against anyway. The maps I played reminded me of speedball at the local paintball facility. The environment consisted of building foundations with half walls and other obstacles. You would expect more originality from a full priced retail game.

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