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SinTEK is up to its old tricks again. ![]() Publisher: Steam / Valve Price: $19.95 Minimum System Requirements 1.2 GHz Processor 256MB RAM DirectX 7 Compliant Video Card Internet Connection Test System 3.0 GHz Intel P4 with HT 2 GB of Dual Channel RAM NVIDIA GeForce 6800 GT 256 SB Audigy2 Ritual Entertainment has brought back the SiN franchise on the Source engine. Can it surpass its predecessor or will it forever remain in the shadow of Half Life? For the story background, check out the preview here. The opening of the game takes place in the SinTEK labs from the first game. It was kind of fun to see the same building again. One of the greatest lines in a video game comes out in the first 5 minutes of the game as you are being driven away by your partner. When asked by guards where she is going, she replies with “the South corner of F**k and You.“ Without firing a single weapon I knew this was the game for me. Gameplay The movement in the game feels amazing. Fans of Quake 1, or even the original SiN game will feel right at home. Basic bunny hopping makes moving around fun and makes me a bit misty eyed for the days when Counter-Strike felt like this. The weapons fire the same even if you are moving, falling or standing still. Hopping down a hallway shooting the heads off SinTEK guards brought me back to the days when a Voodoo card was the envy of every gamer. The game uses the Source engine, so the level of interactivity with the environment is on par with Half Life 2. Your crosshair changes color when you can interact with an object so there is no guess work. It is always a pleasure to throw enemy grenades right back at them. Even health canisters can be carried and replaced. If you must you can just shoot it open and stand in the refreshing healing goodness. Personal Challenge System This puts a little twist when talking about gameplay. The game keeps stats of everything you do and adjusts accordingly. If you start getting too many headshots you will start to face enemies with helmets. I have seen people tell completely different stories about the same part of the map because of the challenge system. The idea is pretty good in theory but for me it turned a fun shooter into a tedious experience. I died more times in the lobby of SinTEK tower than I did the whole game. I died over 30 times just fighting in two rooms. The problem was that even though I died I was still killing the SinTEK grunts very fast and it was upping my challenge rating even though I was already outmatched. The Elite SinTEK Chaingunner earned its way to one of my most hated enemies. It takes quite a few shots to their head or their gun to kill them. When three or more are charging you when you have no place to run, you do not have much of a chance. After making it out of the lobby, I was rewarded with even more chaingunners to fight. Some areas became a slow crawl of peak, fire, hide and repeat. It was very rewarding to get past each part but it was blurring the line between fun and working really fast. I would of rather faced twice as many grunts than two chaingunners. Here are my stats for the whole game. I almost want to replay the game just to try and get better stats, now that I know the best way to use the weapons. exe.gotfrag.com/portal/sin/stats |




User Comments
May 17, 2006, 11:28 am · Alfred Reynolds
Updates to SiN Episodes: Emergence have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
SiN Episodes: Emergence
* Fixed the challenge system sometimes never easing up on the player, making it unforgiving
* Fixed sound-stuttering issues for some players
* Fixed player stats not always reporting while you are in the car or otherwise locked in place
* Fixed the instantaneous challenge rating sometimes reporting 0
* Fixed a texture problem that was causing a lock-up on some video cards when loading in U4Labs
* Fixed a path-finding issue preventing the game from progressing after talking with Radek at his headquarters
* Reduced point-size on some fonts to fix close captioning being clipped
It involved the Arena mode the lead designer mentioned, and it wasn't much fun or a challenge. During E3, whoever scored the most in the Arena won a new PC. This is cool and all, if score actually related to the player's skill.
You could choose the difficulty, and the higher you set it, the more points you'd be able to earn. Unfortunately, if you died once you were done. The majority of the top scorers were the folks who set the difficulty extremely low and mowed through easy as hell enemies, while myself and other "better" FPS players tried more challenging settings, expecting that the scoring system wasn't a total joke.
So lesson learned. To get a high score in Arena set the difficulty down to about 30% max difficulty. It's painfully easy to stay alive, and as a result you'll max out your score.
#14 Hit esc and their is a section for stats. I just saved my game before the end. Kind of got lucky.
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