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EXE Home: CS Pro Mod Interview

By: Jason Baker - Published April 19, 2006 at 7:50 PM EDT - Writer Archive
A lot of talk has been flying around about the CSPro mod. Many think the project will never get off the ground while others think it will be the future of Esports. We sat down with the developers of the mod to answer some questions.

What is the goal of the pro mod?

Primarily, the goal is to create a version of counter-strike that is designed specifically for competitive play and broadcasting. There are many more details regarding our goals for the project on our website, which can be found at www.cspromod.com).

What kind of experience does your staff have?

Alex Garfield, our Executive Director, brings a staggering amount of experience with him both in Counter-Strike and management. None other than the manager of Team EG, Alex knows how things work around large events and has the ability to not only guide us in the right direction, but also get the networking together that's required for the project's success. Alex will oversee the CSP counsel, which will be discussed later in the interview.

Al "Drax" Mendoza, our second Executive Director, previously on teams such as zEx and x6, has knowledge of past and present Counter-Strike that most people aren't even aware of. Drax brings a great sense of how CSP should feel, while also playing a vital role in coding the project to ensure it meets his absolute specifications.

Besides our managers, we have a wide array of talented people working on CSP such as Buckland "Kilo" Darrell and Josh "n00b" Team, who have been working hard under wraps with the website to bring the community a great way to communicate with the Development team directly, and not to mention an all around great looking site.

Doing by far the hardest and most important work on CSP are our coders. In addition to Drax, Mack "mizzack" Corl, David "Dracu|A" Sanghera, and our Head Coder Pete "SIGKILL" Michaleas, work hard each day to piece CSP together from the ground up. They all bring a very high level of coding knowledge with them and a great deal of Counter-Strike experience to ensure what they make is, in fact, the way it should be.

Last but not least we the Mapping/Art department, which consists of Mike "aTam" Mayea working with the help of Nick "blinja" du Plessis. Mike brings past mod-making experience as well as years of mapping and texture design experience. He is responsible for all of our maps, and will be re-texturing each map from the ground up later in the project (the current map versions, while they're very good-looking, make use of textures provided in the SDK).

Some things in CS :S work a bit better than CS 1.6 like the jumping or how accurate the DE is? How do you choose what to keep from which game?

There are quite a few things in CS:S that are nice compared to CS 1.6. The general rule of thumb we're going to use for this type of thing is: if it is "nicer" in CS:S and doesn't interfere with the competitive nature of the game, we'll most likely include it, unless there is a negative response from the community. Any changes we make to the game will in the end come down to our CSP counsel, which will be comprised of a number of very high profile individuals, and which will serve to represent the interests of the professional competitive community.

What about wall spam? Right now it is very limited in Source but in some peoples mind overblown in 1.6. Where do you see the balance?

Wall spamming will indeed be included in CSP, and will be implemented as a mapping parameter. This will allow us to choose which walls are spammable, and how much damage reduction a wall will have. In the end, we will most likely end up with something very similar to the spam of 1.6, minus any spams that are deemed completely unreasonable.

Do you plan on making custom maps as well as making the Source ones video card friendly?

When it comes to mapping, our main focus is bringing the core of what made the original map so great into its CSP counterpart. Mike, for example, made de_nuke unit for unit the same as its 1.6 version, while maintaining all the spam spots in the previous edition, and the original sound quirks. Because such elements as excessive obstacles (such as barrels), looping soundscapes, and insanely computer-taxing 3D skyboxes, are unnecessary for competitive play, we have kept them out of CSP map versions. We've stuck to a clean, simple approach, and struck a balance between making sure the mod looks great, while also considering users with lower spec computers. We have thought about custom maps, and Mike is certainly qualified to lead us down that path, but as of right now all of our mapping focus is centered on reproducing the original maps. Some time down the road when more of the mod is completed, new maps will most likely become one of our focuses.

Continued (1/2) »
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User Comments


kool
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great interview, im looking forward to seeing more
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OHHH SNAP MOVIES OUT
►_◄
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I doubt this will ever been considered by any tournaments like WEG/CPL/ESWC...but who knows. Keep up the good work :)
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I am praying to the sweet baby Jesus that this project works. CS:S is so god-awful that I would boycot all valve games if 1.6 is "removed", or no longer gets support.

I think its awesome that you guys work with the community - something valve never did.

Good luck on this!
#raw-gaming
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Yeah im with #5, im pretty pumped to see csp and cant wait to play it. Some of the ideas so far look great.
►_◄
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yes!!!!!
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I'm suprised drax wasn't afk lol
;o
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w00t
http://karacry.ytmnd.com/ I just wanna run KARA!!
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GL on this project, can't wait to play with the one and only squeeky door! :)
Zoltan 'millAh' Hosszu
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Nice writeup Jason, looking forward to progress with this

they shoulda used my logo :|
http://fragmasters.nuclearfallout.net/CSP..
;o
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i. am. so. happy.
boobles.
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alchemist ftw~ ....NJ , GR , NI
If you are one in a million, there are at least 100 ppl exactly like you in china.
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nice job. keep it up :)
敬士
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The grenade idea is retarded, everything else is sweet.
#unforeseen
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yayayaya !
*DEAD* 3D shaGuar : if you take the ens off your last name, and add face, you get dickfac
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"[...] but we can say very confidently that when CSP becomes more of a finely polished product, teams will be playing it on LAN for money :)."

if this sentence is true, everything will turn to good and e-sports will have a great future i think!
im so happy with the news! keep it up guys! show VALVe how Counter-Strike means to be improved!

really looking forward for more news and updates!
"In order to get 90% of CS players to move over, we need to fix your nub game."
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excellent read
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great interview, glad exe did a piece on one of the most talked about things on the gotfrag forums recently :)
also nice to see that csp is coming along pretty well, keep up the great work!

Valve is stupid to not give any recognition of the mod... :/

It better be on that stupid steam splash with all those aweful mods that I always see when I log in
;o
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HEY! How about that. Can't wait to watch the video.

This comment was edited at 04/19/2006 8:39 PM
#x.2 We're the SK of the United States.
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5.4 kb/s
#x.2 We're the SK of the United States.
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Just visual changes so far... I thought the whole purpose was fixing the bugs/coding/internal stuff. The only proof they show is screen shots and visual changes, which isn't even hard to do. Just download a model pack or play CZ.

As you can see from the movie, they pretty much loaded up source, changed the CS background(like you can easily do for CPL gui, CEVO gui, etc). Again, visual changes which have already been done before are being displayed. In the video all I see is model/visual changes which can be done by downloading a model pack.

Hopefully in the next video you can open the tools you're using when programming this and show us how big the changes are, and explain why your chaging it, how it will better balance CS from what we have already. Show some real proof, I could make a video identical to that with no programming needed, its all visual. And the whole point you claim to pro mod is CODING/intenal stuff, so next time make a video on something real.

Also, I love the "www.fraps.com" at the top, real professional. Glad you guys take the time and effort to do a real hard job.

This comment was edited at 04/19/2006 8:47 PM
.
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Damn, this is fine looking.

Keep up the good work, i can't wait to try it :)
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The video is the greatest transition I've ever seen. Although I still would like to hear the same sound on CS Pro Mod, I think the future will be better determined by these great individuals. I truly hope that this Pro Mod makes it big, as it will make CS in to the game of the century.
Don't be afraid to dream, for the other option is a nightmare.
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GotFrag Prime!
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This looks like a very intense project and I like the direction. Hopefully, personally, I'll see some changes for the better like bug fixes and as I can see some higher textures which is good with lots of 1.6 taste. This is of course if the project does take off. Keep it up boys and hopefully make an unstoppable anti-cheat system : )
www.myspace.com/everybreath - ex_interp 0.01 > 0.1
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I'd never heard of this project before, but it sounds awesome. I've always wondered what's going to happen to 1.6 in the future and how it will continue to compete with the constant onslaught of newer, more graphically-enhanced games. Hopefully, this mod will be successful and will provide a contemporary platform for the 1.6 community.
The only thing I smoke is Long A
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1.6 4 lyfe
higuys
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The video seems pretty nice. I just hope they stick wtih it and see where this mod can take us :o
prostar - #talent
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CONDITION ZERO???????????????????????

This comment was edited at 04/19/2006 8:52 PM
.
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#4 is probably right, but I cant wait to see it in action.
Hi.
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I can't wait, this is just what the community needs
Play smart, make winning a habit -Team_uX #e7
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very cool, alteast this promod has something to show the community and its progress, it would be good to see more people involved and maybe more community leaders this may encourage others to assist and maybe even get some corporate backing.
° Michael Vettas | www.GotFrag.com | #gotfrag °
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make nicer looking models. high res versions looking like 1.6 models would be nice.

1.6 will die, this will fail. and a new game will come along and everyone will suck again.
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Looks like 1.6 exactly...Whats the point of this again?
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ahh the much anticipated promod video. nice work
df
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This project has unbelievable potential. Very informative interview; credit to Jason Baker. I understand the mod is meant for competitive LAN competition, but an anti-cheat would be phenominal. If CEVO and GGL were to begin using this mod, it would truly take over cs.

This is also the first gotfrag.exe article I've read and I plan to read more.
"That's what the internet is for... slandering others anonimously" - Quote from Jay and Silent Bob
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thats






amazing
I like Turtles
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Downloading the video.
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so fn hot i cant wait
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am i the only one who thinks the shadows in the map are too dark?
doo and a heif
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yeah why are people playing this and not 1.6? i dont understand the point if its 1.6 gameplay
#mortel /// I win lans
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its not 1.6 the maps are better and te reg will be better and all the stuff we allways wanted fixed will be and people will be there to listen unlike valve like q/s with the awp and what not
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i love thes guys for doin gthis
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AMAZING
3D | shaGuar has changed name to "FIX YOUR SERVER"
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im loving it great job
source blows more then the wind
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looks great, keep up the good work guys
c9 - enemy down
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Watermelon grenades?

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