Monday November 23 2009
Story Header

EXE Home: Enemy Territory: Quake Wars Preview

By: Mark Cheben - Published April 17, 2006 at 5:04 PM EDT - Writer Archive
Enemy Territory steps into its own in a sequel to the popular RTCW mod.


Developer: Splash Damage
Publisher: Activision

Genre: FPS
Release Date: ??

Enemy Territory: Quake Wars has a lot to live up to. It’s the spiritual sequel to Return To Castle Wolfenstein: Enemy Territory, a free, stand-alone multiplayer game built off of RTCW. Despite the game’s age, it is still running strong placing in at number seven on GameSpy’s top games list. RTCW:ET features an innovative experience system, a very intuitive class system, and it left the underlying RTCW game play alone. While not a sequel in the purest sense, Enemy Territory: Quake Wars (ET:QW) is the next best thing.

ET:QW is a prequel to Quake 2 and the most recent offering from the Quake franchise, Quake 4. Both Quake 2 and 4 transport the player into a life or death fight versus the Strogg, whom are bent on enslaving humanity and destroying life as we know it. ET:QW puts the player fifty years into the future, when the Strogg invade the Earth.

Enemy Territory: Quake Wars is being built on top of the Doom 3 engine and is being tweaked above and beyond what was done for Quake 4. id has introduced a new technology dubbed Mega Texturing that will allow the Doom 3 engine to render large spaces and will allow for different surfaces to have different traction and sound properties. The result is some amazing graphics but, as we all know, graphics do not make a game great.

An interesting fact is that the game does not include a single player component. In fact there are only a few tutorial missions to guide the way.

On the gameplay side of things Quake Wars will retain the class based setup of the Wolfenstein mod with the Strogg and Human sides sharing the same basic classes. However, each race has a unique take on each of the class archetypes. These archetypes are carried over from the RTCW:ET game, and are the following: Field Ops, Engineers, Medic, Soldier, and Covert Ops. Another feature making a return is objective-based maps. The standard functions these classes provide have remained similar but their abilities are now referred to as deployables.

Maps will be in the “blow up this wall, take these documents, and bring them back to your base” mold of the previous ET version. However, instead of capturing a spawn point or blowing up a wall a team might have to build a base or a certain device making the game slightly more immersive and tailored to larger servers.

While the nuts and bolts of the game will remain familiar, if not a carbon copy of the original, ET:QW will introduce player controlled vehicles, a la the Battlefield series, into the Quake universe. Vehicles played a role in several RTCW:ET maps, but these tanks and trains were moving objectives and not under player control. There are plans for a light vehicle, a Tank, and a helicopter vehicle for both the Strogg and the Human sides. Along with the addition of vehicles the game play has been tweaked to accommodate larger numbers of players. The ideal number of players has been listed as 24-32, making ET:QW more like Battlefield than RTCW. For more info, check out their webpage at www.enemyterritory.com

View the Enemy Territory:Quake Wars Gallery

User Comments

1
34% Ranking 34% Ranking 34% Ranking 34% Ranking
0 Frags
+   -

gonna be the new hotness cant wait etc etc
2
102% Ranking 102% Ranking 102% Ranking 102% Ranking
0 Frags
+   -

Some crazy stuff in the gallery. Almost seems to good to be real but they claim it is.
Its a piece of cake to bake a pretty cake.
3
111% Ranking 111% Ranking 111% Ranking 111% Ranking
0 Frags
+   -

Wow that looks really sweet..
I play CS on a toaster
4
22% Ranking 22% Ranking 22% Ranking 22% Ranking
0 Frags
+   -

i can only hope they take more from rtcw's style of gameplay than from et's. then again, it is splash damage. :(
higs_
5
40% Ranking 40% Ranking 40% Ranking 40% Ranking
0 Frags
+   -

ET is an awesome game, I think most people would agree it's more fun than RTCW.
C2D E6600 @ 3.2GHz|2GB DDR2 4-4-4-15|8800GTS 640MB 610/1900|Dell 2407WFP LCD|Antec P182B|1TB HDD
6
18% Ranking 18% Ranking 18% Ranking 18% Ranking
0 Frags
+   -

lets just hope that people dont need a 7800gtx to achieve more than 30 fps...
7
22% Ranking 22% Ranking 22% Ranking 22% Ranking
0 Frags
+   -

being that et is free and rtcw wasn't #5, most people who played et haven't played rtcw. competitively, rtcw was far more polished. as a pub game et probably had the edge.
higs_
8
10% Ranking 10% Ranking 10% Ranking 10% Ranking
0 Frags
+   -

aye, rtcw was one of the greatest games I've played with organized teams. Too bad i was on modem for much of it's lifespan and had an underpowered comp. Quake Wars looks cool, but I'll be surprised if it ever hits more than 1k players within a couple months of release. If it's anything like quake 4, only 1% of the gaming population will have a computer fast enough to run 24-32 quake 4 esque models on huge maps. Even though I try to upgrade regularly it seems impossible to keep up with id software's demanding comp requirements. What makes it worse is your ability to aim is directly connected to FPS. The necessity for accurate control is why guys like Miyamoto demand 60 frames more than they demand super sexy graphics.
obsolete
9
34% Ranking 34% Ranking 34% Ranking 34% Ranking
0 Frags
+   -

but that is what is great about id. they push the envolope instead of staying normal. it looks amazing but i hate playing with more than 20+ people at once. i'd rather play where i can wreck everyone and not have to depend on my team totally in order to get somewhere.
[ #TeamUKZ ] [ #rltw ] [ GT: camr00K - camr zero zero K ]
10
62% Ranking 62% Ranking 62% Ranking 62% Ranking
0 Frags
+   -

can't wait!

will it be free?
#.eP :: extreme Perfection :: cal-main ::
11
89% Ranking 89% Ranking 89% Ranking 89% Ranking
0 Frags
+   -

Can't wait to get my hands on it.
12
34% Ranking 34% Ranking 34% Ranking 34% Ranking
0 Frags
+   -

seems like one of those BIG THINGS.
[b]GotFrag?[/b] CS:Source Staff - Graphics Artist
13
26% Ranking 26% Ranking 26% Ranking 26% Ranking
0 Frags
+   -

they should rather bring out rtcw2
14
22% Ranking 22% Ranking 22% Ranking 22% Ranking
0 Frags
+   -

no #10. et wasn't supposed to be free either but they blew the single player piece and were left with not enough product to justify charging for it but too much to completely scrap it. they definitely won't make the same mistake this time.
higs_
15
48% Ranking 48% Ranking 48% Ranking 48% Ranking
0 Frags
+   -

looks like its going to be another form of W:ET and Battlefield 2 coming together, with all the stuff you can ge tin and what not....
16
5% Ranking 5% Ranking 5% Ranking 5% Ranking
0 Frags
+   -

One problem. The Doom3 engine is bad.....

Submit Comments

Registered Users Only

In order to post comments, you must be a registered member. If you have not registered, it's free and easy!

Latest Poll