|
|||
Red Orchestra Ostfront takes a new twist on the WW2 shooter. Minimum System Requirements Recommended System Requirements Test System Red Orchestra: Ostfront takes a new twist on the WWII shooter. First, they only feature the battle between Russia and Germany. Second, they threw out the cinematic feel of Call of Duty and Medal of Honor for a more realistic experience. RO is a multiplayer-only game featuring 13 maps for up to 32 players. All weapons and vehicles are built to their original specifications. For more in-depth information, check out our interview with Tripwire. The game is distributed on Valve’s Steam system and what many people are confused about is that it is its own game not on the Source engine; in fact, it is built on the Unreal 2.5 engine. The release day was not without problems. The game wouldn’t launch because it needed one more update. A quick check of the official website explained how to have Steam “verify integrity of game cache” and it went back into its update. At first, I was ready to mark this down as a negative, but since the game is on Steam, any new person buying the game will not have the same problem. It has already been patched. In fact, I doubt anyone after the first day had much trouble. This cannot be said for games that you buy at retail that major bugs take weeks to get a fix yet still leaves every retail box as bugged as day one.
|



User Comments
Hopefully this is more balanced, and once we get used to the extra controls/bindings people will have some good times.
Random question: I Run ut2k4 just fine, 2.2ghz amd, 1gb ram, 9800 pro 256mb, any thoughts from those more familiar with this game/that have it already on if it would run alright?
I should of had Jesuit do a counterpoint but thought he was going to be in China. He hated the game when he played it. I must bug him to post.
I remember installing cs over thanksgiving break in 99 and thinking "this is the greatest game I've ever played." Dystopia mod for hl2 came close to bringing me to that level of excitement again but I sort of lost interest due to limited # of servers/players. I'm looking to play something new that's both competetive and fun so I'll definetly give this one a shot. The whole FPS scene is pretty stagnant at this point if you ask me and as much as I love CS valve's had its way with the game and CS:S is no better than anyother thrown together tactical FPS-cs clone. I'm wondering if the gameplay in Red Or. will lend itself to clans/teams and more organized play but from the sounds of it the # of people expected in servers may be too high to make that a reality. I do worry about the vehicles but they sound balanced, I don't like the idea of vehicles in a FPS at all but maybe a game that does them well would sway my opinion.
I used the rifles mostly, I had a hard time getting the subs down.
and you're not alone on the infantry only part!
#21 Not at this time.
Red Orchestra is not another vanilla FPS. This game is like no other. All comparisions to DOD:Source, Call of Duty (in all its variations), Rainbow 6 series, and Counterstrike: Source are very much misplaced. There have been many attempts over the years to simulate large expansive battles with a blend of fun and realism. WWII Online comes to mind. All of the previous attempts were rife with problems and faded away.
Many mature PC gamers started playing arcadish, fast-paced FPS like DOOM, Quake, and Unreal Tournament (the original). Eventually, many of us became bored with the repeated formula and longed for something more realistic, more challenging, and on a larger scale. We had high hopes for the Battlefield series but we were left disappointed.
Red Orhestra has wonderfully melded relasitic infanry combat with tank combat. Only by investing time in the the new gameplay mechanics will players be able to really appreciate what the Red Orchestra developers have accomplished. Hand-held weapons for the first time feel real. The ballistics and firepower of each particular weapon feel real. In Battlefield 2 I often yell out, "That never should have happened! I emptied a clip into your chest and you didn't die!". In Red Orchestra, I have never yelled out with similar frustration in RO because when I get killed everything happens as it should. For those that prefer bunny-hopping, circle-strafing games, look elsewhere; this game is not for you, especially those people making comparisons to DOD or CS. Those games are for arcadish crack bunnies. This game will require more time and attention than arcade players can possibly hope to invest. If your reading skills are too low to handle the 90-page tactics and strategy guide, then look elsewhere.
This is the best FPS game to ever arrive on the PC and I look forward to many enjoyable battles with mature PC gamers who can appreciate the skill that is required to even participate in Red Orchestra. Arcade gamers return to your DOD and CS; you are not ready yet.
NO, RO is not anything like Day of Defeat. DOD is arcade with clausterphobic maps full of predictable chokepoints. Enjoyable in its own way, for sure. Call of Duty is also an arcade FPS. Your comparison to DOD begs the question of how long you played RO before you passed judgement.
ringer needed tank shell reloader cal-m/i be able to reload fast!!!!
About the only game you could compare RO to is Infiltration for Unreal Tournament '99, only RO is everything Infiltration set out to be - and actually made it there, but in a WW2 setting.
thing i love the most is the sniper scope zoomed in on high detail looks amazing to bad i think there is some sort of bug because after i use the scope on high for about 10mins the scope part zoomed in no longer shows anything it just goes grey. the fix is set the scope to textured not as nice looking but no problems.
anyone else with this problem?
Submit Comments
Registered Users Only
In order to post comments, you must be a registered member. If you have not registered, it's free and easy!