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Set in the untamed West of the late 1800s GUN is a free-roaming action-adventure game that takes you to a world without laws – where greed, lust and murder are rampant.
Publisher: Activision Genre: Third Person Shooter Minimum System Requirements CPU Pentium III or Athlon equivalent 1.8+ GHz (Pentium) or 1800+ (Athlon) 256 MB RAM 3D hardware accelerator card required - 100% DirectX(R) 9.0c-compliant 32 MB Hardware T&L capable video card and the latest drivers (NVIDIA GeForce3 Ti+ / ATI Radeon 8500+) Recommended System Requirements CPU Pentium 4 or Athlon XP 2.4+ GHz (Pentium) or 2400+ (Athlon) 512 MB RAM 3D hardware accelerator card required - 100% DirectX(R) 9.0c-compliant 64 MB Hardware T&L - capable video card and the latest drivers (NVIDIA GeForce FX+ / ATI Radeon 9600+) Test System AMD Athlon 64 3200+ 1 GB RAM NVIDIA GeForce 6600 GT PCI-E 128 Let me start by saying I wish game makers would publish more western material. What a great time period—full of weapons that differ in size, strength and range. Gun fights erupting at any given time for any given reason: a girl, a card game or even a look could stir it up…crazy times but exciting, and in a game could be lots of fun. Few manufactures have even given it a go, over the last 10 years I can only recall a couple of attempts at the era on PC: “Wanted: A Wild Western” “Western Outlaw: Wanted Dead or Alive” and “Outlaw”—all were unsuccessful, and only Outlaw was rated a good game. Into the ring comes Neversoft with “GUN”. The controls are on par with most first person shooters, it utilizes the typical keyboard/mouse config and I felt right at home. The game took a bit of time to get used to but thanks to the tutorial, which is integrated nicely into the story, I felt comfortable when things heated up. GUN is mainly played in third person perspective except when in “bullet time” or, as they call it in GUN, “quick time,” where you take on a familiar first person perspective. The 'quick time' effect is similar to Max Payne, where you are able to take out the trash in slow motion Matrix-like action minus the nifty dives and rolls that Max did. Also like Max Payne, you are limited to the length of time you can be in this dream like state, but it seemed to be more available than in that game; it regenerated quicker in addition to lasting longer. I enjoyed the story, it flowed well and kept me interested. The story didn't compare to Max Payne or Psychonauts, where you couldn't stop playing the game because you had to know what was next, it was fun—just not consuming. According to the game, I only truly played 82 percent. The main story is short—I completed it in roughly 5 hours, and it only consists of half the actual game because of the available side missions. The side missions support a kind of monetary system. They consist of poker tournaments, hunting missions, bounties on the un-savory, ranching (herding cows and horses), pony express (deliver mail via horse), rescue missions and lawman duties (protecting objects or important people) all of which can be found listed on the sides of buildings or visiting certain people in town. The side missions can be done in-between the main missions that drive the story but are not necessary to complete the story. Because of the interest in the story and the success I was having completing it I really didn't spend a ton of time on the side missions.
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- 15 Comments» This story has had 15 comments posted since March 24, 2006 at 4:27 PM EST.