Just visual changes so far... I thought the whole purpose was fixing the bugs/coding/internal stuff. The only proof they show is screen shots and visual changes, which isn't even hard to do. Just download a model pack or play CZ.
As you can see from the movie, they pretty much loaded up source, changed the CS background(like you can easily do for CPL gui, CEVO gui, etc). Again, visual changes which have already been done before are being displayed. In the video all I see is model/visual changes which can be done by downloading a model pack.
Hopefully in the next video you can open the tools you're using when programming this and show us how big the changes are, and explain why your chaging it, how it will better balance CS from what we have already. Show some real proof, I could make a video identical to that with no programming needed, its all visual. And the whole point you claim to pro mod is CODING/intenal stuff, so next time make a video on something real.
Also, I love the "www.fraps.com" at the top, real professional. Glad you guys take the time and effort to do a real hard job.
#6 speaks the truth, ftw~ same way i feel.... -and w.tf in dust 2 screen shot theres those lights coming from the ceilings in b tunnels , not the same as cs1.6...
This comment was edited at 04/19/2006 8:51 PM
If you are one in a million, there are at least 100 ppl exactly like you in china.
i hope they add a new weapon in the game :D, with new maps, and hopefully forget about the 1.6 game play and go to the 1.5 gameplay that was definitly the best, the way it flowed and felt flawless was so sick!!!
#12 its not meant to be a direct port of 1.6 buddy, they're improving all aspects of the game, which means taking things from 1.6 as well as source, and adding their own touches in. i think the light coming through in upper b tunnels looks good, its all looking great so far keep it up CSP team :D
#26 i've never been cal banned, what are you talking about(i've never even been disputed in the last season of CAL which I participed, I only played 2 matches) http://www.caleague.com/?page=user&userid.. im sure cal banned?
also [GB]Jame^s said it perfectly:
"I'm probably wrong when I say that it looks like you've taken source and added wall spamming, fixed amient noises, and attempted to port the maps while keeping the wierd source sounds.
If this really takes off I can speak for most all the invite community when I point out that the flashes and nades need to have the same "feel" the same as 1.6 (be the same pixel size so they go through cracks and bounce off walls the same.) I shudder when i hear "make the recoil close to 1.6" That sounds like you cant get it the same?
User Comments
As you can see from the movie, they pretty much loaded up source, changed the CS background(like you can easily do for CPL gui, CEVO gui, etc). Again, visual changes which have already been done before are being displayed. In the video all I see is model/visual changes which can be done by downloading a model pack.
Hopefully in the next video you can open the tools you're using when programming this and show us how big the changes are, and explain why your chaging it, how it will better balance CS from what we have already. Show some real proof, I could make a video identical to that with no programming needed, its all visual. And the whole point you claim to pro mod is CODING/intenal stuff, so next time make a video on something real.
Also, I love the "www.fraps.com" at the top, real professional. Glad you guys take the time and effort to do a real hard job.
-and w.tf in dust 2 screen shot theres those lights coming from the ceilings in b tunnels , not the same as cs1.6...
and #6 they changed grenades which isn't just visual
the run speed and movement are different
the recoil is different
easily recognizable from the first moment the game is actually shown
please don't comment on the game if your ignorance is going to be blatent
especially with an attitude like they owe you a favor to be professional as possible and should spend money on the pro version of fraps
jesus christ
have some respect
great post #21
Kev1n, just because you're calbanned doesn't mean you have to be angry all the time.
http://www.caleague.com/?page=user&userid.. im sure cal banned?
also [GB]Jame^s said it perfectly:
"I'm probably wrong when I say that it looks like you've taken source and added wall spamming, fixed amient noises, and attempted to port the maps while keeping the wierd source sounds.
If this really takes off I can speak for most all the invite community when I point out that the flashes and nades need to have the same "feel" the same as 1.6 (be the same pixel size so they go through cracks and bounce off walls the same.) I shudder when i hear "make the recoil close to 1.6" That sounds like you cant get it the same?
-nades
-recoil
-sounds
Remember, 1.6 with