The following are examples of unexpected behavior discovered during early testing:
1. One character was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item. 2. Another test had an on-duty NPC guard become hungry. The guard went into the forest to hunt for food. The other guards also left to arrest the truant guard, leaving the town unprotected. The villager NPCs then looted all of the shops, due to the lack of law enforcement. 3. In another test a minotaur was given a task of protecting a unicorn. However, the minotaur repeatedly tried to kill the unicorn because he was set to be an aggressive creature. 4. In one Dark Brotherhood quest, the player can meet up with a shady merchant who sells skooma, an in-game drug. During testing, the NPC would be dead when the player got to him. The reason was that NPCs from the local skooma den were trying to get their fix, didn't have any money, and so were killing the merchant to get it. 5. While testing to confirm that the physics models for a magical item known as the "Skull of Corruption," which creates an evil copy of the character/monster it is used on, were working properly, a tester dropped the item on the ground. An NPC immediately picked it up and used it on the player character, creating a copy of him that proceeded to kill every NPC in sight.
Apparently all NPCs have similar qualities as you such as the need to eat and the fact that they have money, so the NPC's will interact more frequently than zero (which was and is every previous RPG)
The second one just 'shell-shocked' me...:Ooooooooooo
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Radiant AI works by giving NPCs a list of goals. Nothing else is scripted. They must decide how to achieve these goals by themselves based on their individual statistics. A hungry NPC might compare his current gold against his moral values to decide whether he will walk to a store and purchase food, or just steal it; a skilled archer can choose to hunt his own deer.
#3 Reconsider going to FullSail. Going to school there is quite expensive and unless you've got tons of grants and scholarships, you'll have a nasty loan to pay off.
I can get a 75% scholarship no problem, and I'm a triplet, and I can get a scholarship from shop class, and my dad's in the military and has been for long time.
The 75% and triplet thing is enough, everything else is icing :D
I remember reading that somewhere before. Sounds awesome.
I heard that they met up with some biology university people and simulated the plant and tree growth with how the pine, pinecones and all that drop and grow to get realisticly-grown forests.
Eat Psilocybes. Read Howard Bloom. Listen to Godspeed You! Black Emperor. CAUTION: sarcasm
I dunno #14 but in the videos released a lady asks the guy to come up stairs in a very nice manner, but once they are upstairs she practices archery and kills a dog. Sounds like a fun night if you ask me.
Oblivion Alpha Test
1. One character was given a rake and the goal "rake leaves"; another was given a broom and the goal "sweep paths," and this worked smoothly. Then they swapped the items, so that the raker was given a broom and the sweeper was given the rake. In the end, one of them killed the other so he could get the proper item.
2. Another test had an on-duty NPC guard become hungry. The guard went into the forest to hunt for food. The other guards also left to arrest the truant guard, leaving the town unprotected. The villager NPCs then looted all of the shops, due to the lack of law enforcement.
3. In another test a minotaur was given a task of protecting a unicorn. However, the minotaur repeatedly tried to kill the unicorn because he was set to be an aggressive creature.
4. In one Dark Brotherhood quest, the player can meet up with a shady merchant who sells skooma, an in-game drug. During testing, the NPC would be dead when the player got to him. The reason was that NPCs from the local skooma den were trying to get their fix, didn't have any money, and so were killing the merchant to get it.
5. While testing to confirm that the physics models for a magical item known as the "Skull of Corruption," which creates an evil copy of the character/monster it is used on, were working properly, a tester dropped the item on the ground. An NPC immediately picked it up and used it on the player character, creating a copy of him that proceeded to kill every NPC in sight.
Apparently all NPCs have similar qualities as you such as the need to eat and the fact that they have money, so the NPC's will interact more frequently than zero (which was and is every previous RPG)
I like the last one the best.
Are there any more?
The second one just 'shell-shocked' me...:Ooooooooooo
another------------------========
Radiant AI works by giving NPCs a list of goals. Nothing else is scripted. They must decide how to achieve these goals by themselves based on their individual statistics. A hungry NPC might compare his current gold against his moral values to decide whether he will walk to a store and purchase food, or just steal it; a skilled archer can choose to hunt his own deer.
The 75% and triplet thing is enough, everything else is icing :D
New Screens
http://img123.imageshack.us/img123/1631/o..
http://img299.imageshack.us/img299/917/ob..
http://img299.imageshack.us/img299/8530/o..
http://img299.imageshack.us/img299/9083/o..
http://img455.imageshack.us/img455/3769/a..
http://img477.imageshack.us/img477/4235/a..
http://img453.imageshack.us/img453/7629/r..
http://img211.imageshack.us/img211/7484/r..
http://img455.imageshack.us/img455/4270/c..
http://img455.imageshack.us/img455/3513/c..
I heard that they met up with some biology university people and simulated the plant and tree growth with how the pine, pinecones and all that drop and grow to get realisticly-grown forests.
sounds like these NPCs are the closest to human nature they've ever come!
that is the greatest feature yet!
7
nice screen shots I shall put them in the exe gallery
Oblivion on some pretty low settings (movie)
http://www.zippyvideos.com/89990354444154..
This kinda ruins a bit of the begining, but it's a nice realistic peek for the low-end gamers.
I think I'm gonna use unarmed, because I've never done it before :D